Sunday, July 1, 2012

Retrochallenge: Sharpening the Saw

After a week or two off, I'm getting back into the swing of things on my networked Reversi game for the Commodore 64.

The rules of Reversi are deceptively difficult to program.  I've been faced with creating a recursive algorithm to check whether a move is legal, and then flip the corresponding pieces accordingly.

In terms of development, I've decided on these tools at the moment:


  • CC65 C compiler for 6502-based systems (notably the C64)
  • Notepad++ for my code editor (probably will replace this part)
  • CC65 makefile for building/testing
  • VICE emulator for local testing (can't test network functions with this)
  • Real Commodore 128 and Flyer drive/network device for testing (have to move code to the device for testing)


My Retrochallenge goal is to have a working prototype of this game - a 0.1 version, if you will - by the end of July.  I'd better get coding!